Showing posts with label tekkit. Show all posts
Showing posts with label tekkit. Show all posts

Wednesday, November 12, 2014

Beta World


I made a new world in vanilla Minecraft called Beta. An expansive desert was all I saw at first, but I ventured to the west and found a lush mountainous region. After building up a small base, I expanded my assets to the mines I found under the desert. 

There is a desert temple near the spot where I first spawned. I want to explore that area.

Right now, I’m struggling with food. A combination of desert and mountains doesn’t really help me find good sources of good, but I have cows and pigs near my base—so I’m thinking about setting up a pasture and breeding them.

Desert temple on the upper-right.
My ultimate goal is to establish a base of operations and reach the End, a dimension where I must fight a dragon. But for some reason, it totally bores me.

After this, I might, just go ahead and explore the world of Tekkit.

Monday, November 10, 2014

Tekkit vs Technic

The official website to Tekkit. It has a pretty spiffy design!

For a second there, I thought the old world of Technic had withered away and was gone for gone; it was supposedly replaced by Tekkit. Tekkit was a completely different mod. After a few minutes of confusion and disappointed clicking, I gained joy when I found out Tekkit and Technic were two different mods, and Technic is still very much active! What a relief!

I’m also planning on launching this journal to an online blog to share them with people.

For now, I’m going to play vanilla Minecraft until I can get a grip on the basic features again. There have been a lot of new updates since I last touched it—I’m planning on exploring them too. My last world was called Omega, so I will call this new world Alpha.

Unfortunately, my gameplay was interrupted when I found my computer didn’t have any sound; thus, I started the long and frustrating process of getting it fixed. Thankfully, I was able to get sound back…about one hour later.